CreditsWho made what, and the terms

Terms

All game assets (models, textures, sounds and music) are licensed for use within Death Shall Arise only. They may not be extracted, redistributed or reused.

Some of them are shared by their makers under Creative Commons licences. Those makers, and everyone else whose work is in the game, are thanked below. Works marked CC BY ask to be credited by name: their title, maker, licence and link are all here.

Everything the game ships that someone else made, and its licence.

Models and recordings marked CC BY were adapted for the game (resized, simplified, recoloured, cut or looped); each is credited as its licence asks.

Surface textures

Both sites below release everything under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/): no attribution asked, credited here anyway.

Posters

The bills and signs on the Docks' walls, Canal Street, the Quay and the Lychgate, and (the fourth batch) in the Grand Hotel, the Graveyard, the Last Train and the Carnival, made by Matthew Slight on his own pro image-generation licence, commercial use allowed.

  • Friday Night Fights, Pier 9 Athletic Club
  • S.S. Caroline, sailing for Havana, Pier 6
  • Wanted for Murder, $500 reward
  • Dockers' Union, mass meeting, Sunday
  • The Grand Hotel, tonight, Miss Vera Lane
  • The Man Who Never Died
  • Havana Awaits
  • Caroline's Ginger Beer (enamel sign)
  • Danger, keep clear of crane
  • The Grand Hotel cocktail lounge
  • Morrow & Sons, funeral directors
  • Rooms by the week
  • The Harbor Gazette front page
  • Madame Voss, the dead shall speak
  • Missing, Thomas Reed
  • Pest control
  • Pawn shop
  • Night watchman wanted
  • Fresh fish chalk board
  • Shine 5¢
  • Report unusual activity to Harbor Police
  • Night ferry timetable
  • Open all night (neon)
  • Customs notice, seized
  • Radio repairs
  • The Grand Hotel service entrance (brass plate)
  • Vera Lane, After Midnight
  • Room 13, not available (the hotel's status card)
  • House rules, guests will not be disturbed after midnight
  • Ambrose the Liftman, going down
  • Curfew at the stroke of twelve, by order of the parish
  • Morrow & Sons, plots available
  • The Widow Doesn't Wait (sheet music)
  • Watch your step (railway enamel)
  • No spitting (railway enamel)
  • Railway timetable, last train, last stop: no return
  • Have you seen this conductor?
  • The Ringmaster, the last show on the pier
  • the sideshow's banners
  • Test your strength
  • Hall of Mirrors

Models

SuperMopsek (https://sketchfab.com/pajamakeke), https://sketchfab.com/3d-models/simple-old-shotgun-e20d1457bf8b49d8ade324690de27b4b, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).

The parked-car pool: six vehicles by Libau Media (https://sketchfab.com/robinmikart), each CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).

The slatted crates are built in code after "Crate" by Quaternius (https://poly.pizza/m/3VGWnZPXmG), CC0 1.0, credited anyway; no model file ships.

Instrument samples: piano

Instrument samples from VSCO 2: Community Edition by Versilian Studios (https://github.com/sgossner/VSCO-2-CE), released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Upright piano sampled by Simon Dalzell of Ivy Audio.

  • What the game ships: the upright piano (11 mono MP3s, about 450 KB), played by the home music.

Instrument samples: upright bass

  • What the game ships: 5 upright bass notes (5 mono MP3s, about 120 KB), trimmed and normalised, played by the home music.

Saxophone

More music

Eight tracks by Sonican on Pixabay (https://pixabay.com/music/, search "Sonican"), released under the Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway. Tracks: "Suspenseful Cinematic Haunted Mystery" (423633) and its cuts (60 seconds 459779, strange loop 428273, tension scene loop 425240, long cinematic loop 451247, epic choir loop 432677), and "Haunting Cinematic" (511246) with its loop (513245).

The rooms' music

Eight tracks by cinematic-soul on Pixabay (https://pixabay.com/users/cinematic-soul/), released under the Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway. "Horror Horror Music" (617867), "Scary Background Music" (617908), "Suspense Background Music" (617909), "Halloween Horror Background Music" (617927), "Suspense Suspense Background" (617913), "Horror Piano Background Music" (617911), "Halloween Intro Background Music" (617910) and "Dark Ambient Background Music" (617907).

More music for the rooms

All on Pixabay Music under the Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway.

  • "Crime Piano" (610572) by leberch: in the rooms' random draw.
  • "Church Organ Music" (372222) by icsilviu: the Graveyard's rooms, quiet, louder in the Chapel.
  • "Organ Church Music" (347468) by tunetank: the Weeping Widow's fight.

The lobby's records

Pixabay Music, Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway.

  • By vellumlounge: "Retro Jazz: Old Hotel Lobby" (576753), "Midnight Lounge II" (576752), and "Smoky Jazz Club" (576755).
  • By markmusicstudio: "Amber Nocturne" (572115).

Death Shall Arise, the theme

The title's song (never in the lobby). Lyrics by Henry; supplied by Matthew. Its tags: artist henry980, "made with suno", created 2026-10-24. Licence: made on Henry's Suno account on a paid plan (Matthew), so its songs carry Suno's commercial use rights, video games included.

The Grand Hotel

A lobby record, supplied by Matthew. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed.

When the Red Rose Folds (Death Shall Arise remix), the metal version

The end credits' song, supplied by Matthew. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed.

When the Red Rose Folds — Cinematic Rise

The title's song 23–24 Oct 2026, a lobby record since (the theme took the title), supplied by Matthew. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed (Matthew).

When the Red Rose Folds

The bar's song (PT-22), supplied by Matthew on 22 Oct 2026. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a paid plan (Matthew), so it carries Suno's commercial use rights, video games included.

The boss songs and area songs

"Rat King", "Pipe Room Tension", "Hollow Hall of Mirrors", "Cold Storage" (shown as "Iron Tide"), "Sombra en Sombra", "What the River Gave Back" and "Bones After Closing" and "The Last Show on the Pier" and "Last Stop, No Return" and "The Widow Doesn't Wait", supplied by Matthew and Henry. Their tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed (Matthew).

Weather

Field recordings from Freesound, each cut to a seamless loop and levelled. CC0 needs no credit; it's listed here anyway. The waves are CC BY 4.0, so their credit is required.

Used forRecordingByLicence
the city rain (the title, the Docks' streets, the pier; muffled indoors and in the Carnival's tents)RainDRAGON-STUDIOPixabay Content License
the Lighthouse's heavy rain and distant thunderHeavy Rain, Distant ThunderKinotonCC0 1.0
the waves on the Lighthouse's rocks"Waves, mid. on Rocks, close distance"Leandros.NtounisCC BY 4.0 (cut, mixed to mono, looped and levelled)
the calm wash under the Lighthouse's wavesSea and seagull wavefreesound_communityPixabay Content License
the big crashes on the Lighthouse's rocksRough Ocean WavesDRAGON-STUDIOPixabay Content License (cut losslessly)
the windHowling Wind AmbienceDBloverCC0 1.0

The Lift

Recordings from Freesound, all CC0 1.0, cut and levelled. No credit is needed; they're listed here anyway.

Used forRecordingByLicence
the bell as the doors close and as they open on a floorLift Bell.wavsmowensCC0 1.0
the Graveyard's church bell, far off, once a case (an excerpt)Church Bellfreesound_communityPixabay Content License
the title's clock striking twelve (the same bell's last stroke, slowed)Church Bellfreesound_communityPixabay Content License
thunder with the lightningLoud ThunderUniversfieldPixabay Content License
thunder with the lightningLoud Thunderu_vrs223ln83Pixabay Content License
thunder with the lightningBig Thunder Clapfreesound_communityPixabay Content License
thunder with the lightningThunder StrikeUniversfieldPixabay Content License
a reverbed breath as the candle burns out, soloReverbed Breathfreesound_communityPixabay Content License
a fire breath as the candle is lit and he rises, soloFire Breathfreesound_communityPixabay Content License
the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies)Zombie Sounddragon-studioPixabay Content License
the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies)Zombie Moanfreesound_communityPixabay Content License
the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies)Monster groans, grunts, slobbersfreesound_communityPixabay Content License
the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies)Zombie Sound 2dragon-studioPixabay Content License
the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies)Zombie Calldragon-studioPixabay Content License
a Lighthouse gull calling as it wheelsSeagull Sound Effectu_up4clmd95aPixabay Content License
a Lighthouse gull divingSeagull CitysoundrealityPixabay Content License
a Graveyard crow cawing as it circlesCrow Sound Effect HDu_a4gfvwagf1Pixabay Content License
a Graveyard crow divingCreepy Crow CawDRAGON-STUDIOPixabay Content License
the Docks' Crawler rattling as it comesBone Shellfreesound_communityPixabay Content License
the Quay crane's load smashing on the stonesWood Smash 1floraphonicPixabay Content License
the Quay crane's load smashing on the stonesWood Smash 2floraphonicPixabay Content License
the Quay crane's load smashing on the stonesWood Smash 4floraphonicPixabay Content License
the Quay's foghorn as a wave starts, a big ship'sFog Horn 1floraphonicPixabay Content License
the Quay's foghorn now and then, a smaller vessel'sFog Horn SoundsolarmusicPixabay Content License
the flare leaving the flare gun, flaring and burningMatch Strike 003freesound_communityPixabay Content License
something catching fire (and the lobby's candles lit)Lighting a matchoxidvideosPixabay Content License
the crackle of whatever's burning near youFirewood burning soundengyclickPixabay Content License
the dogs barkingDog Barkingdragon-studioPixabay Content License
the dogs growlingDog Growlfreesound_communityPixabay Content License
a dog yelping, hit or killedMade in ElevenLabs Sound EffectsMatthew Slighthis own, cleared for the game
the landing doors sliding shutElevator door closingLukaCafukaCC0 1.0
the cage and motor going down; the doors opening on the floorOld elevator rideGreatCornCC0 1.0
the scissor gate drawn acrossG31-01-Metal Rattling Door.wavcraigsmithCC0 1.0
the lever thrownswitching a rattling lever with room ambiencemediatheksucheCC0 1.0

The pump Shotgun's, the Shorty's and the Six-shooter's sounds

Pixabay sound effects under the Pixabay Content Licence (https://pixabay.com/service/license-summary/: free for commercial use in a game, no attribution required), his ElevenLabs output, and his own pump takes.

Source
his pump takes with the synth dum
Pixabay: Realistic Shotgun Cocking Sound (38640)
Pixabay: shell load (87813)
Pixabay: Shotgun shell ejection (34378), its first four falls
Pixabay: spinopel double dry fire (364847) and triple dry fire (364857), one trigger pull each
Pixabay: 080902_shotgun (39753), take C
ElevenLabs, Matthew's
Pixabay: dragon-studio gun reload 2 (511308), its second sound, treble +8 dB above 2.5 kHz
Pixabay: single pistol gunshot 32 (101873) and 33 (37187), silence trimmed
Pixabay: cocking a revolver (6279), both ends trimmed
Pixabay: clean revolver reload (6889), chopped at its silences
Pixabay: bouncing shell casings, various sizes (32291), its first three

Weapon sounds

Freesound recordings, all CC0 1.0, and one sound Matthew made himself: a pool of takes per gun and blade, and their mechanics. No credit is needed for CC0; they're listed here anyway.

Used forRecordingByLicence
the pump Shotgun's pool (the first shot)Shotgun 02.wavClueless79CC0 1.0
the pump Shotgun's poolSaiga 12k Gunshot(12ga).mp3Kobrakon47CC0 1.0
the pump Shotgun's poolShotgun - Fire.wavAbuNijmehCC0 1.0
the Shorty's Bark pool (its second barrel)Shotgun Shot 01.wavLilMatiCC0 1.0
the Shorty's Bark pool (its second barrel)Shotgun Shot 02.wavLilMatiCC0 1.0
the Shorty's Bark pool (its second barrel)Shotgun Shot 03.wavLilMatiCC0 1.0
the Shorty's Bark pool (its second barrel)20 gauge shotgun gunshotmichorvathCC0 1.0
the Shorty's Slap pool (its first barrel)Remington 870areniporgenCC0 1.0
the Shorty's Slap pool (its first barrel)Shot Gun - 12 Gauge- Fire Four Shots Quicklymrrap4foodCC0 1.0
the Shorty's Slap pool (the shot only)Shotgun_Shot.wavken788CC0 1.0
the pump's rack after each shot, its lead takeRealistic Shotgun Cocking Sound!!yeet2020202020CC0 1.0
the pump's rack (two of its cycles)Remington 870 12 gauge shotgun pump racking cha chockTotallyPhilipCC0 1.0
a shell going in on reload, both shotguns (its two inserts)shell load.oggCeebFrackCC0 1.0
the Shorty (and the Flare Gun) broken open on reload, the two as varietyThe Shorty's break-open (made in ElevenLabs Sound Effects)Matthew Slighthis own, cleared for the game
the Shorty snapped shut, as recordedshotgun close.flacCeebFrackCC0 1.0
the guns' shared dry click when empty (pitched a little per gun)Single Barreled Shotgun Loading.wavsentryx86CC0 1.0
the Lever Rifle's dry click when emptyWinchester 1873, cock and dry fire.wavSpliceSoundCC0 1.0
the Lever Rifle's shotBattle Rifle.wavmorganpurkisCC0 1.0
the Lever Rifle's shotSingle Gunshot 6.wavmorganpurkisCC0 1.0
the Lever Rifle's shotCenterfire Rifle Gun Shot 01.wavLilMatiCC0 1.0
the Lever Rifle's shot (two of its four)Lever Action Winchester.mp3GrayEpicCC0 1.0
the Lever Rifle's lever cycle after every shot and after a reload: down and up, the first half of the fileRifle-or-shotgun-reload.wavMaximBombaCC0 1.0
the Lever Rifle's lever, down and upLever action cocking.wavC-VCC0 1.0
the Lever Rifle's lever, down and upLever action cocking 2.wavC-VCC0 1.0
the brass casings tinking on the floor (its first three bounces, at 0.10): the Tommy gun's, the Lever Rifle's, the Six-shooter's emptiesBouncing Shell Casings (Various Sizes)GryffDavidCC0 1.0
a cartridge clicked into the Lever Rifle's loading gate (three of its clicks)Realoding a 30-30 Rifle. OWI.wavJesterWhooCC0 1.0
flesh hit, the wet squelch; and the Cleaver's chopBullet Blood 3JustInvokeCC0 1.0
flesh hit, the wet squelch; and the Cleaver's chopbloody_jab_squelchMrGungusCC0 1.0
the Cleaver's chop into fleshFlesh Stabs and Slashes 2sillygrizzliesCC0 1.0
the Cleaver's chop into fleshKnife Stabs into Chicken Breasts #1CHallSmithCC0 1.0
the Cleaver's chop into flesh, and its finisher'sBlunt Force Trauma (Clean and Juicy)TheFilmLookCC0 1.0
the Cleaver's finisher: the deeper, meatier chopcleaver.mp3KneelingCC0 1.0
the Katana's swing through airsword slash.wavethanchase7744CC0 1.0
the Cleaver's heavy swing whooshFX - Swoosh - Low PitchbolkmarCC0 1.0
the Cleaver's heavy swing whooshswing.mp3GaussTheWizardCC0 1.0
the Katana's swing through airWoosh 6mateusbogaCC0 1.0
the Katana's swing through air (the first slash)Samurai Slash2nekoninjaCC0 1.0
the Katana's swing through airClean fast Swoosh.aiffDanjocrossCC0 1.0
the Katana's blade biting fleshSword stab 2ihitokageCC0 1.0
the Knife's clean, quick stab into fleshKnife Stab Melon.wavjawbutchCC0 1.0
the Knife's stab into fleshKnife Stab Pull.wavneilsherCC0 1.0
the Tommy gun's rounds (the first of four bursts) and its Last Rites burst (two whole bursts): a real ThompsonS31-16 Tommy gun busts; machine gun.wavcraigsmithCC0 1.0
the Tommy gun's roundsThompson SMG ShotwadaltmonCC0 1.0
the Tommy gun's metal: its first round in the rounds pool, and a whole burst for Last RitesClean Machine Gun BurstqubodupCC0 1.0
the Tommy gun's drum out and inUzi submachine gun being reloaded while empty. Full sequenceserøutōnin--deprivədCC0 1.0
the Tommy gun's heavy bolt pullPulling and Releasing Barrett M82A1 Charging Handle to Load Round 1qubodupCC0 1.0
the Six-shooter's crackSingle Pistol Gunshot 3.wavmorganpurkisCC0 1.0
the Six-shooter's crackSingle Pistol Gunshot 3.2.wavmorganpurkisCC0 1.0
the Six-shooter's crackSingle Pistol Gunshot 3.3.wavmorganpurkisCC0 1.0
the Six-shooter's crackSingle Pistol Gunshot 4.2.wavmorganpurkisCC0 1.0
the Six-shooter's hammer cockedCocking a revolveracidsnowflakeCC0 1.0
the Six-shooter's hammer cockedRevolver Cocking.wavajoyce86CC0 1.0
the Six-shooter's reload, chopped: the cylinder out, four rounds in (0.73, 1.05, 1.43), snapped shut, the spinClean Revolver ReloadDredileCC0 1.0
the Six-shooter's cylinder swung out and snapped shutRevolver Reload Break 2tkane0512CC0 1.0
the Six-shooter's hammer falling on an empty chamberRevolver DryfireAugustSandbergCC0 1.0
the Flare Gun's launch (its first shot)S31-28 Flares gun fires; shells fall to floor.wavcraigsmithCC0 1.0
the Flare Gun's flare burning (its fizz)ROAD FLARE.wavfrankelmedicoCC0 1.0
wood hit by a bullet, a pellet or a blade (crates, wooden cover, doors)snd_ImpactSmallWood01.wavdorian.mastinCC0 1.0
wood hit by a bullet, a pellet or a bladehit - wooden - tree 01.wavAnthousaiCC0 1.0
wood hit by a bullet, a pellet or a blade (the first and second variants)FXSaSc Wood Tree Trunk Impact Ground Forest 5 VariantsProfispiesserCC0 1.0
wood hit by a bullet, a pellet or a blade, and a body slammed into wooden coverWOODHit_Kick-Tree-Trunk-Solid-Impact_Dakenber_H1e-32bDakenberCC0 1.0
flesh hit, the low punch under it (the DOOM way: a punch, a wet squelch, a bone crack on big hits)Punching Impact SoundEminYILDIRIMCC0 1.0
the bone crack on big hits (point blank, the Cleaver's finisher), the nearest CC0 character to Matthew's bone-crack reference (universfield, a Pixabay upload: not CC0)bone break_5.wavVinni_RCC0 1.0
the bone crack on big hits (point blank, the Cleaver's finisher)BONE_BREAK_01dasBUTCHER84CC0 1.0
a blade striking stone, a wall or metal: the first three pings (0.21, 3.75) for the Katana and the Cleaver (the Cleaver's played lower), the last for the Knifesword-02-pingEelkeCC0 1.0
big glass (the Museum's display cases, mirrors) shot or smashed, the lead take, trimmed tight: the nearest CC0 character to Matthew's "clean glass break" reference (a Pixabay upload, not CC0)Hard Glass Break 3ElevatorFan2020CC0 1.0
big glass shot or smashed, trimmed tightBreaking Glass #3.wavabstraktgeneriertCC0 1.0
big glass shot or smashed (its first break), trimmed tightGlass Bottle BreakingIENBACC0 1.0
small glass (a lamp's, a lantern's) shotSmall Bottle Smash FF223.aifmartinimeniscusCC0 1.0
small glass shot (its first smash)Bottle Smash.wavZoraGrCC0 1.0
small glass shot (its first shatter)Glass Bottle Shatter.wavqyxsCC0 1.0
a bone crushed: the Night Stick's finisher and the counter's layer (three crunches, at 0.50); kept for the Black Hound's maul laterBone crushneck twist.wavcarlito62CC0 1.0
a body landing (three of its falls, at 0.84)Body falling to floor.wavjmdhCC0 1.0
a body landing, on woodBodyfall_wood surface.wavspeedygonzoCC0 1.0
a body landing, on tileBodyfall_tile floor.wavspeedygonzoCC0 1.0
a body thrown far: it lands, tumbles and skidsBody falls into debrisleonelmailCC0 1.0
a body thrown far: it lands and skidsA body falling to the ground, with leaf crushWigglesworthCC0 1.0
a heavy landing (a brute, the Black Hound, a boss)Falling body hits the floorcourtneyeckCC0 1.0
a heavy landing on a dry floorBody - Fall, heavy dangerousVrymaaCC0 1.0
a heavy landing on a dry wooden floor (its first fall), and a body slammed into a crate or wooden coverG24-10-Hard Fall on Wood.wavcraigsmithCC0 1.0
the wet splat laid under a body landing on a wet floor (puddles, the Sewers, rain-soaked streets)Wet Splat 1.mp3nebulasnailsCC0 1.0
the shotguns' spent hulls on the floor (its first falls)Shotgun shell ejection.aifJohnDelayniKIngCC0 1.0
a spent hull on the floor12 Gauge Shell droprammbosteinCC0 1.0

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