Terms
All game assets (models, textures, sounds and music) are licensed for use within Death Shall Arise only. They may not be extracted, redistributed or reused.
Some of them are shared by their makers under Creative Commons licences. Those makers, and everyone else whose work is in the game, are thanked below. Works marked CC BY ask to be credited by name: their title, maker, licence and link are all here.
Everything the game ships that someone else made, and its licence.
Models and recordings marked CC BY were adapted for the game (resized, simplified, recoloured, cut or looped); each is credited as its licence asks.
Surface textures
Both sites below release everything under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/): no attribution asked, credited here anyway.
- The Ward's lino tiles: its grain from Linoleum Brown from Poly Haven (https://polyhaven.com/a/linoleum_brown) by Rob Tuytel, CC0 1.0; the screed under a lost tile from Concrete Floor Damaged 01 (below).
- The Hydro Baths' hexagon tiles: Tiles 071 from ambientCG (https://ambientcg.com/view?id=Tiles071), by Lennart Demes, CC0 1.0; the mortar under lost tiles from Concrete Floor Damaged 01 (below).
- The Carnival's boards: Weathered Planks from Poly Haven (https://polyhaven.com/a/weathered_planks), photography Dimitrios Savva, processing Dario Barresi, CC0 1.0.
- The lobby's stair runner: the same Dirty Carpet pile, greyed and tinted red in the game.
- The Docks' warehouse floors: Concrete Floor Damaged 01 from Poly Haven (https://polyhaven.com/a/concrete_floor_damaged_01), by Rob Tuytel, CC0 1.0.
- The Graveyard's pews and woodwork: Wood 049 from ambientCG (https://ambientcg.com/view?id=Wood049), by Lennart Demes, CC0 1.0.
- The Carnival's cardboard boxes: Cardboard 004 from ambientCG (https://ambientcg.com/view?id=Cardboard004), by Lennart Demes, CC0 1.0.
- The Freak Show Tent's trampled earth and straw: Ground 072 from ambientCG (https://ambientcg.com/view?id=Ground072), by Lennart Demes, CC0 1.0.
- The case board: Cork 004 from ambientCG (https://ambientcg.com/view?id=Cork004) and Wood 049 (above), CC0 1.0, resized.
- The Chapel's and the Ossuary's floors: Monastery Stone Floor from Poly Haven (https://polyhaven.com/a/monastery_stone_floor) by Amal Kumar, CC0 1.0.
- The Chapel's and the Ossuary's walls: Medieval Blocks 03 from Poly Haven (https://polyhaven.com/a/medieval_blocks_03) by Rob Tuytel, CC0 1.0.
- The coats and trousers: the normal of Poly Wool Herringbone from Poly Haven (https://polyhaven.com/a/poly_wool_herringbone), by colormass, Rico Cilliers, CC0 1.0.
- The hats: the normal of Caban from Poly Haven (https://polyhaven.com/a/caban), by colormass, Rico Cilliers, CC0 1.0.
- Shirts, collars and cuffs: the normal of Stretch Poplin from Poly Haven (https://polyhaven.com/a/stretch_poplin), by colormass, Rico Cilliers, CC0 1.0.
- The scarf: the normal of Knitted Fleece from Poly Haven (https://polyhaven.com/a/knitted_fleece), by colormass, Rico Cilliers, CC0 1.0.
- Shoes, gloves, belts and straps: the normal of Leather White from Poly Haven (https://polyhaven.com/a/leather_white), by Rob Tuytel, CC0 1.0.
- The Graveyard's headstones, tombs, crypts and the Chapel's stonework: Rock Surface from Poly Haven (https://polyhaven.com/a/rock_surface) by Amal Kumar, CC0 1.0.
- The crypts' roofs: Roof Slates 02 from Poly Haven (https://polyhaven.com/a/roof_slates_02) by Rob Tuytel, CC0 1.0.
- The Train's cars' boards: Dark Wooden Planks from Poly Haven (https://polyhaven.com/a/dark_wooden_planks) by Amal Kumar, CC0 1.0.
- The Train's Roof: Metal Plate 02 from Poly Haven (https://polyhaven.com/a/metal_plate_02) by Rob Tuytel, CC0 1.0.
- The Sewers' pipes, pumps and flywheels: Rust Coarse 01 from Poly Haven (https://polyhaven.com/a/rust_coarse_01), photography Dimitrios Savva, processing Rico Cilliers, CC0 1.0.
- The Lobby's diamonds, the Museum's marble halls, the Opera's Foyer: Marble 012 and Marble 016 from ambientCG (https://ambientcg.com/view?id=Marble012, https://ambientcg.com/view?id=Marble016), by Lennart Demes, CC0 1.0.
- The Museum's Armoury: Herringbone Parquet from Poly Haven (https://polyhaven.com/a/herringbone_parquet), photography Sergej Majboroda, processing Jenelle van Heerden, CC0 1.0.
- The Docks warehouses' pillars and walls: Brick Wall 10 from Poly Haven (https://polyhaven.com/a/brick_wall_10) by Dimitrios Savva, CC0 1.0.
- The Half-Built Tower's columns, stair core and slab edge: Concrete from Poly Haven (https://polyhaven.com/a/concrete) by Rob Tuytel, CC0 1.0.
- three.js's Basis Universal transcoder (Apache 2.0, Binomial LLC), copied from three's own package.
Posters
The bills and signs on the Docks' walls, Canal Street, the Quay and the Lychgate, and (the fourth batch) in the Grand Hotel, the Graveyard, the Last Train and the Carnival, made by Matthew Slight on his own pro image-generation licence, commercial use allowed.
- Friday Night Fights, Pier 9 Athletic Club
- S.S. Caroline, sailing for Havana, Pier 6
- Wanted for Murder, $500 reward
- Dockers' Union, mass meeting, Sunday
- The Grand Hotel, tonight, Miss Vera Lane
- The Man Who Never Died
- Havana Awaits
- Caroline's Ginger Beer (enamel sign)
- Danger, keep clear of crane
- The Grand Hotel cocktail lounge
- Morrow & Sons, funeral directors
- Rooms by the week
- The Harbor Gazette front page
- Madame Voss, the dead shall speak
- Missing, Thomas Reed
- Pest control
- Pawn shop
- Night watchman wanted
- Fresh fish chalk board
- Shine 5¢
- Report unusual activity to Harbor Police
- Night ferry timetable
- Open all night (neon)
- Customs notice, seized
- Radio repairs
- The Grand Hotel service entrance (brass plate)
- Vera Lane, After Midnight
- Room 13, not available (the hotel's status card)
- House rules, guests will not be disturbed after midnight
- Ambrose the Liftman, going down
- Curfew at the stroke of twelve, by order of the parish
- Morrow & Sons, plots available
- The Widow Doesn't Wait (sheet music)
- Watch your step (railway enamel)
- No spitting (railway enamel)
- Railway timetable, last train, last stop: no return
- Have you seen this conductor?
- The Ringmaster, the last show on the pier
- the sideshow's banners
- Test your strength
- Hall of Mirrors
Models
- Taxi by Poly by Google (https://poly.pizza/m/cgbyoqkeKFC), CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/).
- The Tommy gun in the Detective's hands: "Gangster Tommy Gun" by Pieter Ferreira (https://sketchfab.com/Badboy17Aiden), https://sketchfab.com/3d-models/gangster-tommy-gun-fcf362cddad7452f84ba6c04e307b52e, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- The Lever Rifle in the Detective's hands: "low poly lever action rifle" by fozieus (https://sketchfab.com/fozieus), https://sketchfab.com/3d-models/low-poly-lever-action-rifle-c5c041224768497b870f6e7b7755a2d7, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- The case board's push pins: rendered from "CC0 - Pin 2" by plaggy (https://sketchfab.com/plaggy), https://sketchfab.com/3d-models/cc0-pin-2-4e7f37bee0674d569f558b0f08b7fdb7, CC-BY 4.0.
- The pump Shotgun in the Detective's hands: "Simple old shotgun" by
SuperMopsek (https://sketchfab.com/pajamakeke), https://sketchfab.com/3d-models/simple-old-shotgun-e20d1457bf8b49d8ade324690de27b4b, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- The Midway's big wheel: "Ferris wheel" by PureUgliness (https://sketchfab.com/PureUgliness), https://sketchfab.com/3d-models/ferris-wheel-675ab80b477b40f280b7311f81fee730, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- The Ghost Train's ride booth: "1970's Ticket Booth" by nickheitzman (https://sketchfab.com/nickheitzman), https://sketchfab.com/3d-models/1970s-ticket-booth-8dd7295b3750465a8f941e2dacaca535, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- The enemy dog: "Zombie Dog" by Long Nguyễn (https://sketchfab.com/LongNguyen89), https://sketchfab.com/3d-models/zombie-dog-a0570f82ac974a6bb3214364b0e2b16d, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- Our ghost dog: "dog" by neighbor (https://sketchfab.com/kylekip), https://sketchfab.com/3d-models/dog-e395f26615ca445ab32f01ded17ff3bf, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
The parked-car pool: six vehicles by Libau Media (https://sketchfab.com/robinmikart), each CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
- "1936 American Sedan FREE" (https://sketchfab.com/3d-models/1936-american-sedan-free-cb881d73969a4109a694483dacd00e7c) by Libau Media, CC-BY 4.0
- "Ford Model A V2 Downloadable" (https://sketchfab.com/3d-models/ford-model-a-v2-downloadable-7c5b1727026b407baa67a10ba9e2be23) by Libau Media, CC-BY 4.0
- "FREE 1938 Vairogs V8 Woody Wagon (Ford Based)" (https://sketchfab.com/3d-models/free-1938-vairogs-v8-woody-wagon-ford-based-6922a82fe9724af99c4293c513624ff6) by Libau Media, CC-BY 4.0
- "FREE 1938 Vairogs V8 Van (Ford Based)" (https://sketchfab.com/3d-models/free-1938-vairogs-v8-van-ford-based-3a0b5e65ae0e4c20aa1e2078cad12e1d) by Libau Media, CC-BY 4.0
- "1938 Vairogs V8 flatbed truck (Ford based)" (https://sketchfab.com/3d-models/1938-vairogs-v8-flatbed-truck-ford-based-1986239266ee44c788fd6effe4055704) by Libau Media, CC-BY 4.0
- "1936 Cord 812 Look-alike 3D model" (https://sketchfab.com/3d-models/1936-cord-812-look-alike-3d-model-9820520a86a9429db1b7c18efa3e2430) by Libau Media, CC-BY 4.0
The slatted crates are built in code after "Crate" by Quaternius (https://poly.pizza/m/3VGWnZPXmG), CC0 1.0, credited anyway; no model file ships.
- "Crate" (https://poly.pizza/m/gNmAFsPZQp) by Nick Slough, CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/)
- "Rubble Rocks" (https://poly.pizza/m/8mnEv3ilxEP) by Kyle Hickman, CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/)
- CC0 1.0, credited anyway: "Crate" (https://poly.pizza/m/3VGWnZPXmG), "Bricks" (https://poly.pizza/m/Tvlvh8AAbs), "Cinder Block" (https://poly.pizza/m/lLkVKoJsKm), "Pallet" (https://poly.pizza/m/MwOFAOgOhg) and "Pallet Broken" (https://poly.pizza/m/dGcOK3Azfl) by Quaternius; "Crate 1" (https://poly.pizza/m/uJVMXFRdqJ) by CircuitZ; "Crate" (https://poly.pizza/m/yCBoU0iyOk) by Kay Lousberg.
- The Lighthouse's boats and gear.
- "Oselvar wooden boat." by Arkikon (https://sketchfab.com/ragnar), https://sketchfab.com/3d-models/oselvar-wooden-boat-63f56e450b8e43058bc67a150067c973, CC-BY 4.0.
- "Weathered Wooden Boat | Low Poly Game Ready" by DaniaSochi (https://sketchfab.com/DaniaSochi), https://sketchfab.com/3d-models/32fd5bffc5d94c8aab10fdd1af7d29dd, Sketchfab Standard (https://sketchfab.com/licenses).
- "Point Reyes Shipwreck - Marin County" by David Antalek (https://sketchfab.com/David.Antalek), https://sketchfab.com/3d-models/b93140adf486475db064eab7da4a675a, CC-BY 4.0.
- "Lobster Pot" by Orricle (https://sketchfab.com/orricle), https://sketchfab.com/3d-models/52d43940c5874950804855ce6889315c, CC-BY 4.0.
- "fishers house" by floor2727 (https://sketchfab.com/floor2727), https://sketchfab.com/3d-models/fishers-house-7b368a62ab9b4390bee67ea8a85d5897, CC-BY 4.0.
- "Old Wooden Ladder" by CurlyFryWhy (https://sketchfab.com/CurlyFryWhy), CC-BY 4.0, from https://sketchfab.com/3d-models/old-wooden-ladder-5e818740606642c0885b32bda78cd479. One of its stepladders' front leg (a straight ladder), fallen flat under the fisher's hut on the Landing.
- "Boat Fishing" by mortalityrexotable (https://sketchfab.com/mortalityrexotable), https://sketchfab.com/3d-models/boat-fishing-1874f9a9e58a408d988f8a09771886a5, CC-BY 4.0. All CC-BY 4.0 above: http://creativecommons.org/licenses/by/4.0/.
- The Lighthouse's rock, all from Poly Haven, CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/): no attribution asked, credited anyway.
- Boulder 01 (https://polyhaven.com/a/boulder_01) by Rico Cilliers.
- Coast Rocks 05 (https://polyhaven.com/a/coast_rocks_05) by Rob Tuytel.
- Rock 07 (https://polyhaven.com/a/rock_07) by Jenelle van Heerden.
- Rock 09 (https://polyhaven.com/a/rock_09) by Jenelle van Heerden.
- The Chapel's stained glass: eight windows (four saints, four pale patterns) from the "Gothic Stained Glass Windows Pack" by Karolina Renkiewicz, bought on Fab under the Fab Standard License (https://www.fab.com/eula): no credit required, credited anyway.
- The lobby's jukebox: "Wurlitzer Jukebox 412" by Osho (https://sketchfab.com/Crysis007-94), https://sketchfab.com/3d-models/wurlitzer-jukebox-412-4fb7f51877bf46f8b2dbe224bd870edc, CC-BY 4.0 (http://creativecommons.org/licenses/by/4.0/).
Instrument samples: piano
Instrument samples from VSCO 2: Community Edition by Versilian Studios (https://github.com/sgossner/VSCO-2-CE), released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/). Upright piano sampled by Simon Dalzell of Ivy Audio.
- What the game ships: the upright piano (11 mono MP3s, about 450 KB), played by the home music.
Instrument samples: upright bass
- What the game ships: 5 upright bass notes (5 mono MP3s, about 120 KB), trimmed and normalised, played by the home music.
Saxophone
"sax solo dry" by DieRechnug (https://freesound.org/people/DieRechnug/sounds/607303/), released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/).
More music
Eight tracks by Sonican on Pixabay (https://pixabay.com/music/, search "Sonican"), released under the Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway. Tracks: "Suspenseful Cinematic Haunted Mystery" (423633) and its cuts (60 seconds 459779, strange loop 428273, tension scene loop 425240, long cinematic loop 451247, epic choir loop 432677), and "Haunting Cinematic" (511246) with its loop (513245).
The rooms' music
Eight tracks by cinematic-soul on Pixabay (https://pixabay.com/users/cinematic-soul/), released under the Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway. "Horror Horror Music" (617867), "Scary Background Music" (617908), "Suspense Background Music" (617909), "Halloween Horror Background Music" (617927), "Suspense Suspense Background" (617913), "Horror Piano Background Music" (617911), "Halloween Intro Background Music" (617910) and "Dark Ambient Background Music" (617907).
More music for the rooms
All on Pixabay Music under the Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway.
- "Crime Piano" (610572) by leberch: in the rooms' random draw.
- "Church Organ Music" (372222) by icsilviu: the Graveyard's rooms, quiet, louder in the Chapel.
- "Organ Church Music" (347468) by tunetank: the Weeping Widow's fight.
The lobby's records
Pixabay Music, Pixabay Content Licence (https://pixabay.com/service/license-summary/): free for commercial use in a game, no credit required; credited anyway.
- By vellumlounge: "Retro Jazz: Old Hotel Lobby" (576753), "Midnight Lounge II" (576752), and "Smoky Jazz Club" (576755).
- By markmusicstudio: "Amber Nocturne" (572115).
Death Shall Arise, the theme
The title's song (never in the lobby). Lyrics by Henry; supplied by Matthew. Its tags: artist henry980, "made with suno", created 2026-10-24. Licence: made on Henry's Suno account on a paid plan (Matthew), so its songs carry Suno's commercial use rights, video games included.
The Grand Hotel
A lobby record, supplied by Matthew. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed.
When the Red Rose Folds (Death Shall Arise remix), the metal version
The end credits' song, supplied by Matthew. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed.
When the Red Rose Folds — Cinematic Rise
The title's song 23–24 Oct 2026, a lobby record since (the theme took the title), supplied by Matthew. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed (Matthew).
When the Red Rose Folds
The bar's song (PT-22), supplied by Matthew on 22 Oct 2026. Its tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a paid plan (Matthew), so it carries Suno's commercial use rights, video games included.
The boss songs and area songs
"Rat King", "Pipe Room Tension", "Hollow Hall of Mirrors", "Cold Storage" (shown as "Iron Tide"), "Sombra en Sombra", "What the River Gave Back" and "Bones After Closing" and "The Last Show on the Pier" and "Last Stop, No Return" and "The Widow Doesn't Wait", supplied by Matthew and Henry. Their tags: artist earthlymixtape159, "made with suno". Licence: made on Matthew's own Suno account on a Pro plan, so commercial use is allowed (Matthew).
Weather
Field recordings from Freesound, each cut to a seamless loop and levelled. CC0 needs no credit; it's listed here anyway. The waves are CC BY 4.0, so their credit is required.
| Used for | Recording | By | Licence |
|---|---|---|---|
| the city rain (the title, the Docks' streets, the pier; muffled indoors and in the Carnival's tents) | Rain | DRAGON-STUDIO | Pixabay Content License |
| the Lighthouse's heavy rain and distant thunder | Heavy Rain, Distant Thunder | Kinoton | CC0 1.0 |
| the waves on the Lighthouse's rocks | "Waves, mid. on Rocks, close distance" | Leandros.Ntounis | CC BY 4.0 (cut, mixed to mono, looped and levelled) |
| the calm wash under the Lighthouse's waves | Sea and seagull wave | freesound_community | Pixabay Content License |
| the big crashes on the Lighthouse's rocks | Rough Ocean Waves | DRAGON-STUDIO | Pixabay Content License (cut losslessly) |
| the wind | Howling Wind Ambience | DBlover | CC0 1.0 |
The Lift
Recordings from Freesound, all CC0 1.0, cut and levelled. No credit is needed; they're listed here anyway.
| Used for | Recording | By | Licence |
|---|---|---|---|
| the bell as the doors close and as they open on a floor | Lift Bell.wav | smowens | CC0 1.0 |
| the Graveyard's church bell, far off, once a case (an excerpt) | Church Bell | freesound_community | Pixabay Content License |
| the title's clock striking twelve (the same bell's last stroke, slowed) | Church Bell | freesound_community | Pixabay Content License |
| thunder with the lightning | Loud Thunder | Universfield | Pixabay Content License |
| thunder with the lightning | Loud Thunder | u_vrs223ln83 | Pixabay Content License |
| thunder with the lightning | Big Thunder Clap | freesound_community | Pixabay Content License |
| thunder with the lightning | Thunder Strike | Universfield | Pixabay Content License |
| a reverbed breath as the candle burns out, solo | Reverbed Breath | freesound_community | Pixabay Content License |
| a fire breath as the candle is lit and he rises, solo | Fire Breath | freesound_community | Pixabay Content License |
| the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies) | Zombie Sound | dragon-studio | Pixabay Content License |
| the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies) | Zombie Moan | freesound_community | Pixabay Content License |
| the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies) | Monster groans, grunts, slobbers | freesound_community | Pixabay Content License |
| the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies) | Zombie Sound 2 | dragon-studio | Pixabay Content License |
| the walking dead's voice (the drowned, Deep Ones, townsfolk, zombies) | Zombie Call | dragon-studio | Pixabay Content License |
| a Lighthouse gull calling as it wheels | Seagull Sound Effect | u_up4clmd95a | Pixabay Content License |
| a Lighthouse gull diving | Seagull City | soundreality | Pixabay Content License |
| a Graveyard crow cawing as it circles | Crow Sound Effect HD | u_a4gfvwagf1 | Pixabay Content License |
| a Graveyard crow diving | Creepy Crow Caw | DRAGON-STUDIO | Pixabay Content License |
| the Docks' Crawler rattling as it comes | Bone Shell | freesound_community | Pixabay Content License |
| the Quay crane's load smashing on the stones | Wood Smash 1 | floraphonic | Pixabay Content License |
| the Quay crane's load smashing on the stones | Wood Smash 2 | floraphonic | Pixabay Content License |
| the Quay crane's load smashing on the stones | Wood Smash 4 | floraphonic | Pixabay Content License |
| the Quay's foghorn as a wave starts, a big ship's | Fog Horn 1 | floraphonic | Pixabay Content License |
| the Quay's foghorn now and then, a smaller vessel's | Fog Horn Sound | solarmusic | Pixabay Content License |
| the flare leaving the flare gun, flaring and burning | Match Strike 003 | freesound_community | Pixabay Content License |
| something catching fire (and the lobby's candles lit) | Lighting a match | oxidvideos | Pixabay Content License |
| the crackle of whatever's burning near you | Firewood burning sound | engyclick | Pixabay Content License |
| the dogs barking | Dog Barking | dragon-studio | Pixabay Content License |
| the dogs growling | Dog Growl | freesound_community | Pixabay Content License |
| a dog yelping, hit or killed | Made in ElevenLabs Sound Effects | Matthew Slight | his own, cleared for the game |
| the landing doors sliding shut | Elevator door closing | LukaCafuka | CC0 1.0 |
| the cage and motor going down; the doors opening on the floor | Old elevator ride | GreatCorn | CC0 1.0 |
| the scissor gate drawn across | G31-01-Metal Rattling Door.wav | craigsmith | CC0 1.0 |
| the lever thrown | switching a rattling lever with room ambience | mediatheksuche | CC0 1.0 |
The pump Shotgun's, the Shorty's and the Six-shooter's sounds
Pixabay sound effects under the Pixabay Content Licence (https://pixabay.com/service/license-summary/: free for commercial use in a game, no attribution required), his ElevenLabs output, and his own pump takes.
| Source |
|---|
| his pump takes with the synth dum |
| Pixabay: Realistic Shotgun Cocking Sound (38640) |
| Pixabay: shell load (87813) |
| Pixabay: Shotgun shell ejection (34378), its first four falls |
| Pixabay: spinopel double dry fire (364847) and triple dry fire (364857), one trigger pull each |
| Pixabay: 080902_shotgun (39753), take C |
| ElevenLabs, Matthew's |
| Pixabay: dragon-studio gun reload 2 (511308), its second sound, treble +8 dB above 2.5 kHz |
| Pixabay: single pistol gunshot 32 (101873) and 33 (37187), silence trimmed |
| Pixabay: cocking a revolver (6279), both ends trimmed |
| Pixabay: clean revolver reload (6889), chopped at its silences |
| Pixabay: bouncing shell casings, various sizes (32291), its first three |
Weapon sounds
Freesound recordings, all CC0 1.0, and one sound Matthew made himself: a pool of takes per gun and blade, and their mechanics. No credit is needed for CC0; they're listed here anyway.
| Used for | Recording | By | Licence |
|---|---|---|---|
| the pump Shotgun's pool (the first shot) | Shotgun 02.wav | Clueless79 | CC0 1.0 |
| the pump Shotgun's pool | Saiga 12k Gunshot(12ga).mp3 | Kobrakon47 | CC0 1.0 |
| the pump Shotgun's pool | Shotgun - Fire.wav | AbuNijmeh | CC0 1.0 |
| the Shorty's Bark pool (its second barrel) | Shotgun Shot 01.wav | LilMati | CC0 1.0 |
| the Shorty's Bark pool (its second barrel) | Shotgun Shot 02.wav | LilMati | CC0 1.0 |
| the Shorty's Bark pool (its second barrel) | Shotgun Shot 03.wav | LilMati | CC0 1.0 |
| the Shorty's Bark pool (its second barrel) | 20 gauge shotgun gunshot | michorvath | CC0 1.0 |
| the Shorty's Slap pool (its first barrel) | Remington 870 | areniporgen | CC0 1.0 |
| the Shorty's Slap pool (its first barrel) | Shot Gun - 12 Gauge- Fire Four Shots Quickly | mrrap4food | CC0 1.0 |
| the Shorty's Slap pool (the shot only) | Shotgun_Shot.wav | ken788 | CC0 1.0 |
| the pump's rack after each shot, its lead take | Realistic Shotgun Cocking Sound!! | yeet2020202020 | CC0 1.0 |
| the pump's rack (two of its cycles) | Remington 870 12 gauge shotgun pump racking cha chock | TotallyPhilip | CC0 1.0 |
| a shell going in on reload, both shotguns (its two inserts) | shell load.ogg | CeebFrack | CC0 1.0 |
| the Shorty (and the Flare Gun) broken open on reload, the two as variety | The Shorty's break-open (made in ElevenLabs Sound Effects) | Matthew Slight | his own, cleared for the game |
| the Shorty snapped shut, as recorded | shotgun close.flac | CeebFrack | CC0 1.0 |
| the guns' shared dry click when empty (pitched a little per gun) | Single Barreled Shotgun Loading.wav | sentryx86 | CC0 1.0 |
| the Lever Rifle's dry click when empty | Winchester 1873, cock and dry fire.wav | SpliceSound | CC0 1.0 |
| the Lever Rifle's shot | Battle Rifle.wav | morganpurkis | CC0 1.0 |
| the Lever Rifle's shot | Single Gunshot 6.wav | morganpurkis | CC0 1.0 |
| the Lever Rifle's shot | Centerfire Rifle Gun Shot 01.wav | LilMati | CC0 1.0 |
| the Lever Rifle's shot (two of its four) | Lever Action Winchester.mp3 | GrayEpic | CC0 1.0 |
| the Lever Rifle's lever cycle after every shot and after a reload: down and up, the first half of the file | Rifle-or-shotgun-reload.wav | MaximBomba | CC0 1.0 |
| the Lever Rifle's lever, down and up | Lever action cocking.wav | C-V | CC0 1.0 |
| the Lever Rifle's lever, down and up | Lever action cocking 2.wav | C-V | CC0 1.0 |
| the brass casings tinking on the floor (its first three bounces, at 0.10): the Tommy gun's, the Lever Rifle's, the Six-shooter's empties | Bouncing Shell Casings (Various Sizes) | GryffDavid | CC0 1.0 |
| a cartridge clicked into the Lever Rifle's loading gate (three of its clicks) | Realoding a 30-30 Rifle. OWI.wav | JesterWhoo | CC0 1.0 |
| flesh hit, the wet squelch; and the Cleaver's chop | Bullet Blood 3 | JustInvoke | CC0 1.0 |
| flesh hit, the wet squelch; and the Cleaver's chop | bloody_jab_squelch | MrGungus | CC0 1.0 |
| the Cleaver's chop into flesh | Flesh Stabs and Slashes 2 | sillygrizzlies | CC0 1.0 |
| the Cleaver's chop into flesh | Knife Stabs into Chicken Breasts #1 | CHallSmith | CC0 1.0 |
| the Cleaver's chop into flesh, and its finisher's | Blunt Force Trauma (Clean and Juicy) | TheFilmLook | CC0 1.0 |
| the Cleaver's finisher: the deeper, meatier chop | cleaver.mp3 | Kneeling | CC0 1.0 |
| the Katana's swing through air | sword slash.wav | ethanchase7744 | CC0 1.0 |
| the Cleaver's heavy swing whoosh | FX - Swoosh - Low Pitch | bolkmar | CC0 1.0 |
| the Cleaver's heavy swing whoosh | swing.mp3 | GaussTheWizard | CC0 1.0 |
| the Katana's swing through air | Woosh 6 | mateusboga | CC0 1.0 |
| the Katana's swing through air (the first slash) | Samurai Slash2 | nekoninja | CC0 1.0 |
| the Katana's swing through air | Clean fast Swoosh.aiff | Danjocross | CC0 1.0 |
| the Katana's blade biting flesh | Sword stab 2 | ihitokage | CC0 1.0 |
| the Knife's clean, quick stab into flesh | Knife Stab Melon.wav | jawbutch | CC0 1.0 |
| the Knife's stab into flesh | Knife Stab Pull.wav | neilsher | CC0 1.0 |
| the Tommy gun's rounds (the first of four bursts) and its Last Rites burst (two whole bursts): a real Thompson | S31-16 Tommy gun busts; machine gun.wav | craigsmith | CC0 1.0 |
| the Tommy gun's rounds | Thompson SMG Shot | wadaltmon | CC0 1.0 |
| the Tommy gun's metal: its first round in the rounds pool, and a whole burst for Last Rites | Clean Machine Gun Burst | qubodup | CC0 1.0 |
| the Tommy gun's drum out and in | Uzi submachine gun being reloaded while empty. Full sequence | serøutōnin--deprivəd | CC0 1.0 |
| the Tommy gun's heavy bolt pull | Pulling and Releasing Barrett M82A1 Charging Handle to Load Round 1 | qubodup | CC0 1.0 |
| the Six-shooter's crack | Single Pistol Gunshot 3.wav | morganpurkis | CC0 1.0 |
| the Six-shooter's crack | Single Pistol Gunshot 3.2.wav | morganpurkis | CC0 1.0 |
| the Six-shooter's crack | Single Pistol Gunshot 3.3.wav | morganpurkis | CC0 1.0 |
| the Six-shooter's crack | Single Pistol Gunshot 4.2.wav | morganpurkis | CC0 1.0 |
| the Six-shooter's hammer cocked | Cocking a revolver | acidsnowflake | CC0 1.0 |
| the Six-shooter's hammer cocked | Revolver Cocking.wav | ajoyce86 | CC0 1.0 |
| the Six-shooter's reload, chopped: the cylinder out, four rounds in (0.73, 1.05, 1.43), snapped shut, the spin | Clean Revolver Reload | Dredile | CC0 1.0 |
| the Six-shooter's cylinder swung out and snapped shut | Revolver Reload Break 2 | tkane0512 | CC0 1.0 |
| the Six-shooter's hammer falling on an empty chamber | Revolver Dryfire | AugustSandberg | CC0 1.0 |
| the Flare Gun's launch (its first shot) | S31-28 Flares gun fires; shells fall to floor.wav | craigsmith | CC0 1.0 |
| the Flare Gun's flare burning (its fizz) | ROAD FLARE.wav | frankelmedico | CC0 1.0 |
| wood hit by a bullet, a pellet or a blade (crates, wooden cover, doors) | snd_ImpactSmallWood01.wav | dorian.mastin | CC0 1.0 |
| wood hit by a bullet, a pellet or a blade | hit - wooden - tree 01.wav | Anthousai | CC0 1.0 |
| wood hit by a bullet, a pellet or a blade (the first and second variants) | FXSaSc Wood Tree Trunk Impact Ground Forest 5 Variants | Profispiesser | CC0 1.0 |
| wood hit by a bullet, a pellet or a blade, and a body slammed into wooden cover | WOODHit_Kick-Tree-Trunk-Solid-Impact_Dakenber_H1e-32b | Dakenber | CC0 1.0 |
| flesh hit, the low punch under it (the DOOM way: a punch, a wet squelch, a bone crack on big hits) | Punching Impact Sound | EminYILDIRIM | CC0 1.0 |
| the bone crack on big hits (point blank, the Cleaver's finisher), the nearest CC0 character to Matthew's bone-crack reference (universfield, a Pixabay upload: not CC0) | bone break_5.wav | Vinni_R | CC0 1.0 |
| the bone crack on big hits (point blank, the Cleaver's finisher) | BONE_BREAK_01 | dasBUTCHER84 | CC0 1.0 |
| a blade striking stone, a wall or metal: the first three pings (0.21, 3.75) for the Katana and the Cleaver (the Cleaver's played lower), the last for the Knife | sword-02-ping | Eelke | CC0 1.0 |
| big glass (the Museum's display cases, mirrors) shot or smashed, the lead take, trimmed tight: the nearest CC0 character to Matthew's "clean glass break" reference (a Pixabay upload, not CC0) | Hard Glass Break 3 | ElevatorFan2020 | CC0 1.0 |
| big glass shot or smashed, trimmed tight | Breaking Glass #3.wav | abstraktgeneriert | CC0 1.0 |
| big glass shot or smashed (its first break), trimmed tight | Glass Bottle Breaking | IENBA | CC0 1.0 |
| small glass (a lamp's, a lantern's) shot | Small Bottle Smash FF223.aif | martinimeniscus | CC0 1.0 |
| small glass shot (its first smash) | Bottle Smash.wav | ZoraGr | CC0 1.0 |
| small glass shot (its first shatter) | Glass Bottle Shatter.wav | qyxs | CC0 1.0 |
| a bone crushed: the Night Stick's finisher and the counter's layer (three crunches, at 0.50); kept for the Black Hound's maul later | Bone crushneck twist.wav | carlito62 | CC0 1.0 |
| a body landing (three of its falls, at 0.84) | Body falling to floor.wav | jmdh | CC0 1.0 |
| a body landing, on wood | Bodyfall_wood surface.wav | speedygonzo | CC0 1.0 |
| a body landing, on tile | Bodyfall_tile floor.wav | speedygonzo | CC0 1.0 |
| a body thrown far: it lands, tumbles and skids | Body falls into debris | leonelmail | CC0 1.0 |
| a body thrown far: it lands and skids | A body falling to the ground, with leaf crush | Wigglesworth | CC0 1.0 |
| a heavy landing (a brute, the Black Hound, a boss) | Falling body hits the floor | courtneyeck | CC0 1.0 |
| a heavy landing on a dry floor | Body - Fall, heavy dangerous | Vrymaa | CC0 1.0 |
| a heavy landing on a dry wooden floor (its first fall), and a body slammed into a crate or wooden cover | G24-10-Hard Fall on Wood.wav | craigsmith | CC0 1.0 |
| the wet splat laid under a body landing on a wet floor (puddles, the Sewers, rain-soaked streets) | Wet Splat 1.mp3 | nebulasnails | CC0 1.0 |
| the shotguns' spent hulls on the floor (its first falls) | Shotgun shell ejection.aif | JohnDelayniKIng | CC0 1.0 |
| a spent hull on the floor | 12 Gauge Shell drop | rammbostein | CC0 1.0 |
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